Module 5 · Phase 3: Scale & interoperability · Weeks 12–14

Multi-Agent Systems & Frameworks

Frameworks enter — you've earned them by building everything by hand. LangGraph for stateful, checkpointed, resumable agent graphs; orchestrator-worker and handoff patterns; and the senior-level judgment call interviews probe hardest: when multi-agent is worth the coordination cost (usually it isn't).

After this module you can
  • Build a LangGraph StateGraph from memory: typed state, nodes, fixed and conditional edges, compile, invoke
  • Enable checkpointing so a graph can resume after a crash, time-travel to past states, and pause for humans
  • Implement human-in-the-loop interrupts that pause a graph mid-run and resume with human feedback
  • Implement orchestrator-worker and handoff patterns with structured briefs, not raw transcripts
  • Quantify error compounding and coordination cost, and argue when multi-agent is and isn't justified
  • Run a single-agent baseline comparison and report quality, cost, and latency honestly

Lessons

1
What Frameworks Actually Buy You
You built the loop, memory, retries, and tracing by hand in Modules 1–4. That was the point: now you can evaluate a framework's version of each instead of trusting it blindly. LangGraph's pitch in one sentence: your agent loop, reified as a graph with persistent state.
25 min
2
State, Nodes & Conditional Edges
The state schema is the most important design decision in a LangGraph system: it's the contract between every node, the thing the checkpointer persists, and — in multi-agent graphs — the communication channel between agents. Get it right and routing, fan-out, and debugging all get easier.
30 min
3
Checkpoints, Resume & Human-in-the-Loop
The checkpointer persists graph state after every step, keyed by thread ID. That one mechanism gives you crash recovery, time-travel debugging, and — combined with interrupts — humans who can approve or reject an agent's work days after the process exited.
25 min
4
Orchestrator-Workers, Handoffs & What Crosses the Boundary
The two structural patterns behind almost every multi-agent system — a central planner delegating to specialists, versus peers transferring control — and the design decision that determines whether either works: what actually gets passed between agents.
25 min
5
When Multi-Agent Is Worth It (Usually It Isn't)
The senior-engineer take interviews reward: multi-agent adds latency, cost, and compounding error rates, and most systems that ship as five agents should have shipped as one good agent. Learn the three legitimate justifications, the math of compounding failure, and how to run the baseline comparison that keeps you honest.
25 min

Best external resources

Curated reading, docs, and tools that pair with this module.